Ativacidade
Game, Participatory Methodologies
Date
April 2023
Fuction
Coordination
Karen Steinman Martini
Design
Karen Steinman Martini e Fernanda Tosta
Collaboration
Lara Paim de Sene, Thaline Nunes Rocha, Luis Felipe Abbud, Laura Sobral, Heloísa Sobral e Marcella Arruda
Sponsorship
Instituto A Cidade Precisa de Você
AtivaCidade is a board game for co-creating urban interventions. It leads players to create an action plan for transforming the city by focusing on active citizenship in the use, appropriation, and management of public spaces, created based on the methodology developed by the Instituto A Cidade Precisa de Você (The City Needs You Institute). The game arose from the need to translate complex concepts in the field of urban planning, sharing knowledge and bringing together different actors around a table to co-create projects in a playful and participatory way.
The game has already been used at the Sesc Osasco Learning Festival (FestA!) (July 2022); Buenos Aires Park as part of the Cidade de Brincar (Play City) project (July 2022); the 8th International Festival of Urban Interventions (FIIU) and the 5th Placemaking Latin America Meeting (September 2023). Virada Sustentável SP at the Goethe Institute São Paulo (September 2023) and in 2023 joined the Change X Brincando pelo Brasil Community Fund with funding from the LEGO Foundation, being used in projects in 4 cities in Brazil. You can learn more about the project here: https://www.changex.org/us/city-activation-game
Site-specific Installation
Urban Furniture, Participatory Methodologies
Date
August 2023
Fuction
Coordination
Fernanda Tosta e João Millan
Interpreters
Sueli Trindade e Yasmin Luha.
Participants
Sponsorship
Sesc Pompéia
In the second semester, a mixed group of deaf and hearing participants took on the challenge of building urban furniture at @sescpompeia’s carpentry workshop. Through environmental art references, drawing exercises, and collective gestures, we explored how to transform a place that invites encounters and change. With the support of interpreters @skatrindade and @yasminluha and guidance from @joaomillan_, we created and installed multifunctional furniture at Travessa Roque Adoglio — a piece that works as a bench, table, and bicycle rack. The project reflects our shared journey of making space for connection.
Jogos no Museu
Date
Jan 2023
Fuction
Fernanda Tosta
Sponsorship
MAM Museum
"Ticket with no name" is an adventure text game created collectively by participants of the Games at the Museum - MAM SP, 2023/1.
A space-time walk through the spectrum of colors from an art exhibition without walls. You are a person who lost your memory at the museum door, holding an ticket without name that gives you access to the exhibition.
Outside there is a banner written “Dialogues with color and light”.
The Enigma is to discover who you are as you walk through the exhibition:
- Artist? - Educator? - Curator? - Art critic? - Collector?
Want to play? - Click here!
Jogo Sobraprima_
Marquetry course
Date
Jan 2023
Fuction
Fernanda Tosta
Assistance
João Millan
Sponsorship
Sesc Campinas Sobraprima is a woodworking project/workshop that combines wood reuse, design skills, and artistic experimentation to create unique pieces.
What if we could see the potential that exists behind a piece of wood?
Sobraprima is a concept that seeks to disseminate the aesthetics of mixing, joining, connections, and improvisation. Valuing the creative process of building something new with what already exists, giving it a second life. In this context, leftover wood gains value as a unique material, and different pieces are built based on the subjectivity of each participant.
Jogo Sobraprima_ no Festival do Brincar
Game, Participatory Methodologies
Date
April 2023
Sponsorship
Instituto A Cidade Precisa de Você
The SP Cidade do Brincar project took place between June and July 2022, promoting a series of cultural activations and artistic interventions for children and families, with playful and participatory dynamics, hands-on interventions, and the construction of urban furniture in five public spaces in different regions of São Paulo. On June 27th, we went to the Brazilian House Museum, one of the tools presented was The Playful Box is a toolkit that involves diverse elements of light, sound, air, topography, articulation, and surface. Elements that activate spaces, people, and dialogues, making tangible imaginaries and building other forms of relationship and affection. From a creative and playful perspective, each action in different public spaces mobilizes diverse elements, creating compositions that are activated through play and the participation of people.
One of the components of the box in the construction phase was the SOBRAPRIMA game, which invites children, especially those in early childhood, to exercise their creativity in assembling new spatial configurations, as well as their imagination, by telling stories about what they built. SOBRAPRIMA, created by Fernanda Tosta (Oficina Oito), is a game that investigates the pedagogy of learning-by-doing-playing, using a set of large pieces of wood painted with colorful patterns, which seeks to disseminate the aesthetics of mixing, joining, connections, and improvised junctions. Made from leftover wood, it seeks to translate the concept of the second life of materials, valuing the creative process of building something new with what already exists. With a proposal that spans generations, it can be played by children, adolescents, and adults, thinking about post-pandemic resocialization.Its rules are based on dominoes and puzzles; the challenge is to combine the pieces by joining the same colors and patterns that represent the same value, but new rules continually emerge from its players. The game teaches us concepts about geometric compositions, combinations, and colors, as well as helping us to be together and react in situations of choice.
https://www.changex.org/br/play-action-box
https://www.acidadeprecisa.org/_files/ugd/33dfe0_35465ede721c4b45bb654d239e0b41ff.pdf