Marchetaria
Comissioned
“Portas” — commissioned marquetry for Sesc Carmo.
Portas is a marquetry composition inspired by Marisa Monte’s song of the same name and the geometric paradoxes of M.C. Escher. Crafted from natural and tinted wood veneers, the work unfolds as a rhythmic landscape of doors, arches, and stairs—opening and closing, revealing passages of light and shadow. Each panel stands alone yet connects to form a continuous pattern, evoking the act of transition and the poetic motion of entering and leaving.
Sons Terrosos
Sound, Eletronics
Date
Jan 2024 ~ In development
Function
Fernanda Tosta, Guilherme Fiorentini, Tiago Schutzer
“Sons Terrosos” — sound synthesizer device
Sons Terrosos is an experimental sound synthesizer inspired by the film Memoria (2021), where listening becomes an act of presence and resonance. Developed as part of the Conversadeira Sonora – echoes of sound and nature, the device translates seismic, ambient, and earthly noise into a tactile sonic experience. With each interaction, it captures vibrations and transforms them into audible landscapes — sounds that breathe, oscillate, and hum like the invisible pulse of the ground. Much like the sonido, an ancestral clay instrument that sings with water and motion, Sons Terrosos invites the listener to tune into the frequencies of matter itself — where technology and nature blur into a shared field of vibration.
Marchetaria Digital
Games, Digital Fabrication
Date
Jan 2024 ~ In development
Function
Fernanda Tosta, João Millan
Sponsorship: Sesc Bom Retiro
[MAKE GAMES, NOT WAR] The Digital Marquetry board game class at @sescbomretiro left both smiles and tears of emotion. One of the most beautiful lessons came from Sueli, our Libras interpreter, who shared the Japanese concept of Sensei: a teacher is one who learned first, but a Sensei is one who was born before — the one who passes on knowledge to those who come next.
As Adriana Calcanhotto sings, and my Aries Mars agrees:
“...I want to arrive first / to signal the being of each thing / to filter its degrees.” It was a joy to guide such a wonderful group in creating playful projects. The Games at Sesc Bom Retiro course was a success — may there be many more to come.
ECOCidade Game
Games, Urban Activism
Date
Jan 2024 ~ In development
Function
Coordination and Design:
Fernanda Tosta
Isac Ferraz
Marcella Arruda
Natalia Resengue
Paula Monroy
Rachel TelesThe ECOCITY Game is a playful and dynamic way to collect and organize information about resources and availability within groups for socio-environmental projects. It aims to echo the legacy of the ECOCIDE project, which aims to combat environmental collapse by aligning its actions with the food cycle.
The game board is divided into past, present, and future phases with the intention of collecting experiences, situations, and expectations from participants who, at the end, will be encouraged to engage in a new work creation, event, product exchange, social awareness, and sensitization to important issues.
The A Cidade Precisa de Você team hopes that the ECOCITY Game will be a moment of fun, strengthening ties, and the beginning of solid partnerships for building a more vibrant and sustainable city.
Let's Play?
About ECOCIDADE: is a community-based initiative launched in June 2021 by the Instituto A Cidade Precisa de Você in the Brasilândia neighborhood of São Paulo. The project focuses on promoting agroecological transition in vulnerable urban areas, strengthening the local food system through urban gardens, community kitchens, composting points, and cooperative networks. It offers a six-month free training cycle for residents and local actors, covering modules such as circular economy, health & environment, micro-entrepreneurship, cooperative structures, urban regeneration and climate justice. By activating public spaces and engaging neighbourhood organisations, EcoCidade aims to build community resilience, food sovereignty and local circular economy in the face of climate and social-spatial challenges.