Scorpionfly

Date

Jan 2026 ~ In development

Function

Fernanda Tosta,
The Dragonfly-Scorpion ~ The Scorpionfly is a new species that emerged in 2021 from a completely unexpected crossbreeding. Apparently, a scorpion, one of the oldest terrestrial animals on Earth, stopped at the edge of a lagoon and was enchanted by a dragonfly, beautiful, light, and adapted to that environment of abundant vegetation. That small flying dragon with uneven wings awakened true delight in the scorpion.The dragonfly, transformed by the swamp and endowed with special eyes, had the privilege of seeing 360 degrees of a world that was its own. Aware of its long life, its freedom, and its perfect balance, it flew like an open book over that creature, heavy, shelled, accustomed to heat and dryness.The scorpion, completely enamored with that image, didn't know how to handle it. It wanted to climb onto the rocks and bushes to get closer, but would it survive if it fell into the water? Accustomed to holes, leaf litter, living among nearby construction materials, how could it be?


Play Laboratory_Water and the City
Game, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Karen Steinman, Nina Lund Westerdahl, Fernanda Tosta, Lara Paim, Thibault Schiemann. 

Sponsorship 

Nordiskkulturfond 


Conversadeiras 
Podcast Spotify 


Conversadeiras Podcast / The Art of Encounter Through Podcasts: In each episode of Conversadeiras, three voices come together to discuss thoughts at the intersection of art, design and technology—weaving questions with ideas and intuitions, creating maps for possible futures and expanding the boundaries of these fields. The podcast is a way to showcase a network of creatives who orbit around similar projects and works. 
-
https://www.instagram.com/conversadeiras.xyz 
https://open.spotify.com/show/6gRYBD3nTU3zzmNQEDJIvd?si=fab4e58651dc41b4



Um Vestido para Sankofa
Amazon Publishing 

Author
Tatiana Costa de Souza

Illustrations
Fernanda Tosta 

“When words lose their color and silence threatens to swallow memories, Sankofa emerges—made of scraps of history and courage. Stitched together with ancestral thread and embroidered with forbidden dreams, her dress awakens memories, provokes laughter, and defies oblivion. In this poetic and insurgent fable, enchantment unites with critique, and language becomes a territory of struggle and liberation.” 

Buy at Amazon - https://encurtador.com.br/qYGx



Marchetaria
Comissioned 

“Portas” — commissioned marquetry for Sesc Carmo. 
Portas is a marquetry composition inspired by Marisa Monte’s song of the same name and the geometric paradoxes of M.C. Escher. Crafted from natural and tinted wood veneers, the work unfolds as a rhythmic landscape of doors, arches, and stairs—opening and closing, revealing passages of light and shadow. Each panel stands alone yet connects to form a continuous pattern, evoking the act of transition and the poetic motion of entering and leaving.






Sons Terrosos 
Sound, Eletronics 

Date

Jan 2024 ~ In development

Function

Fernanda Tosta, Guilherme Fiorentini, Tiago Schutzer 
“Sons Terrosos” — sound synthesizer device
Sons Terrosos is an experimental sound synthesizer inspired by the film Memoria (2021), where listening becomes an act of presence and resonance. Developed as part of the Conversadeira Sonora – echoes of sound and nature, the device translates seismic, ambient, and earthly noise into a tactile sonic experience. With each interaction, it captures vibrations and transforms them into audible landscapes — sounds that breathe, oscillate, and hum like the invisible pulse of the ground. Much like the sonido, an ancestral clay instrument that sings with water and motion, Sons Terrosos invites the listener to tune into the frequencies of matter itself — where technology and nature blur into a shared field of vibration.




Marchetaria Digital

Games, Digital Fabrication

Date

Jan 2024 ~ In development

Function

Fernanda Tosta, João Millan 

Sponsorship: Sesc Bom Retiro 

[MAKE GAMES, NOT WAR] The Digital Marquetry board game class at @sescbomretiro left both smiles and tears of emotion. One of the most beautiful lessons came from Sueli, our Libras interpreter, who shared the Japanese concept of Sensei: a teacher is one who learned first, but a Sensei is one who was born before — the one who passes on knowledge to those who come next.

As Adriana Calcanhotto sings, and my Aries Mars agrees:
“...I want to arrive first / to signal the being of each thing / to filter its degrees.” It was a joy to guide such a wonderful group in creating playful projects. The Games at Sesc Bom Retiro course was a success — may there be many more to come.






  

ECOCidade Game
Games, Urban Activism  

Date

Jan 2024 ~ In development

Function
Coordination and Design: 

Fernanda Tosta 
Isac Ferraz 
Marcella Arruda 
Natalia Resengue 
Paula Monroy 
Rachel Teles
The ECOCITY Game is a playful and dynamic way to collect and organize information about resources and availability within groups for socio-environmental projects. It aims to echo the legacy of the ECOCIDE project, which aims to combat environmental collapse by aligning its actions with the food cycle. The game board is divided into past, present, and future phases with the intention of collecting experiences, situations, and expectations from participants who, at the end, will be encouraged to engage in a new work creation, event, product exchange, social awareness, and sensitization to important issues. The A Cidade Precisa de Você team hopes that the ECOCITY Game will be a moment of fun, strengthening ties, and the beginning of solid partnerships for building a more vibrant and sustainable city. Let's Play?

About ECOCIDADE: is a community-based initiative launched in June 2021 by the Instituto A Cidade Precisa de Você in the Brasilândia neighborhood of São Paulo. The project focuses on promoting agroecological transition in vulnerable urban areas, strengthening the local food system through urban gardens, community kitchens, composting points, and cooperative networks. It offers a six-month free training cycle for residents and local actors, covering modules such as circular economy, health & environment, micro-entrepreneurship, cooperative structures, urban regeneration and climate justice. By activating public spaces and engaging neighbourhood organisations, EcoCidade aims to build community resilience, food sovereignty and local circular economy in the face of climate and social-spatial challenges.  




Ativacidade

Tipe

Game, Participatory Methodologies

Date

April 2023

Fuction

Coordenação: Karen Steinman Martini
Design: Karen Steinman Martini e Fernanda Tosta
Colaboração: Lara Paim de Sene, Thaline Nunes Rocha, Luis Felipe Abbud, Laura Sobral, Heloísa Sobral e Marcella Arruda

Sponsorship

Instituto A Cidade Precisa de Você
AtivaCidade is a board game for co-creating urban interventions. It leads players to create an action plan for transforming the city by focusing on active citizenship in the use, appropriation, and management of public spaces, created based on the methodology developed by the Instituto A Cidade Precisa de Você (The City Needs You Institute). The game arose from the need to translate complex concepts in the field of urban planning, sharing knowledge and bringing together different actors around a table to co-create projects in a playful and participatory way.

The game has already been used at the Sesc Osasco Learning Festival (FestA!) (July 2022); Buenos Aires Park as part of the Cidade de Brincar (Play City) project (July 2022); the 8th International Festival of Urban Interventions (FIIU) and the 5th Placemaking Latin America Meeting (September 2023). Virada Sustentável SP at the Goethe Institute São Paulo (September 2023) and in 2023 joined the Change X Brincando pelo Brasil Community Fund with funding from the LEGO Foundation, being used in projects in 4 cities in Brazil. You can learn more about the project here: https://www.changex.org/us/city-activation-game





Site-specific Installation

Tipe

Urban Furniture, Participatory Methodologies

Date

August 2023

Fuction

Coordenação: Fernanda Tosta e João Millan 
Interpretes: Sueli Trindade e Yasmin Luha. 
Participantes:

Sponsorship

Sesc Pompéia 
In the second semester, a mixed group of deaf and hearing participants took on the challenge of building urban furniture at @sescpompeia’s carpentry workshop. Through environmental art references, drawing exercises, and collective gestures, we explored how to transform a place that invites encounters and change. With the support of interpreters @skatrindade and @yasminluha and guidance from @joaomillan_, we created and installed multifunctional furniture at Travessa Roque Adoglio — a piece that works as a bench, table, and bicycle rack. The project reflects our shared journey of making space for connection.






Jogos no Museu

Date

Jan 2023

Fuction

Fernanda Tosta

Sponsorship

MAM Museum 

"Ticket with no name" is an adventure text game created collectively by participants of the Games at the Museum - MAM SP, 2023/1. 

A space-time walk through the spectrum of colors from an art exhibition without walls. You are a person who lost your memory at the museum door, holding an ticket without name that gives you access to the exhibition. 

Outside there is a banner written “Dialogues with color and light”.  

The Enigma is to discover who you are as you walk through the exhibition: 
- Artist? - Educator? - Curator? - Art critic? - Collector? 

Want to play? - Click here!





Jogo Sobraprima_Sesc Campinas

Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

...






Jogo Sobraprima_ Festival do Brincar

Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

...



Jogo Sobraprima_Sesc Campinas

Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

...


Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo
Playing wood games can produce vast types of experiences, stimulating our creative capacity through feelings that different mechanics can generate – desire and pleasure, anxiety and relief, curiosity and knowledge. Games are interactive systems capable of addressing the deepest themes of human existence; they can be detailed and sensitive to the choices and actions of the players and artists who create them, exploring ways to establish open, procedural, and collaborative communication.

The [Sobraprima Game ~ An endless game that spans generations ~] seeks to disseminate the aesthetics of mixing, piecing together, connecting, and improvised junctions using marquetry to provide colors and patterns, valuing the creative process of building something new with what already exists. The artistic proposition consists of developing a mediation between two or more people about what is or is not valid for the game to be established; new rules emerge from its players.

{Sobraprima} is a concept that unfolds into objects and workshops, through which we can reflect on the meaning of the second life of materials when requalified for a new use. The course "How to make a wooden game" was taught during the years 2021, 2022 and 2023 at MAM - Museu de SP in videoconference classes.



Jogos no Museu_ Sobraprima no MAM


Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

.... 





Marchetaria 

Date

Jan 2025 ~ Sep 2025 

Function

Fernanda Tosta. 

  

(...) 



Escola da Marcenaria _ Projeto Leo Social  

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta, Caio Netto. 

Sponsorship 

Leo Social, 
Leo Madeiras, 
3 Apitos. 
(...) 



Banco Escada_Workshop
Game, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta. 

Sponsorship 

Leo Social, 
Leo Madeiras, 
3 Apitos. 
(...) 



Nomadic Furniture

Product design
Furniture
Nomadism



Nomadic Furniture is an open-source design system conceived to activate and enrich urban public spaces through adaptable, modular furniture created by women and for women, with a focus on female and youth participation. This collection includes versatile pieces—tables, benches, loungers, racks, display units, stages, shelters, bleachers, and signage elements—designed for easy assembly, transport, and storage while maintaining both structural integrity and aesthetic coherence. The project explores the balance between simplicity and beauty, offering a flexible infrastructure for creative and communal use in woodworking workshops, food fairs, editorial markets, thrift bazaars, poetry slams, and outdoor art performances.

Nomade Furniture is an open-source furniture system designed to enhance the use of urban spaces, prioritizing women and young people. Designed by women for women, it is a line of modular, demountable furniture that is easy to assemble and transport.It offers a range of functionalities and diverse uses – these pieces of furniture include: tables and benches, benches and loungers, racks and display cases; stages and coverings; bleachers and platforms; signage and safety items.

The project's main challenge is to find the simplest way to build, transport, and store the products without compromising their aesthetic and structural quality. It can also be used for a wide variety of events, including: woodworking workshops; food fairs; book fairs; bazaars and flea markets; slam poetry performances; and other outdoor artistic events.




One of the issues that will be prioritized in the project is ergonomics in relation to body measurements outside the standard used in the industry, that is, female bodies. The workbenches and chairs will be designed for the female body and may allow adjustments for other body types. Due to the difficulty in finding workbenches and tools designed for female body and hand measurements, it is important to review and generate a table of comfortable measurements for work performed by people participating in events that may last up to 12 hours.

The system's proposal, in addition to developing products that will enhance public spaces for events, will also offer possible layouts for use that suggest an organization of flows to assist in setup and provide the maximum possible forms of encounters.



Jogos no Museu_ Sobraprima no MAM

Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

(...) 



The Make-believe School  

guidance: fernanda tosta 
assistance: marina da silva - andré montilha

participants: tiago schutzer - rilbert andrade - rany sousa - larissa fujinaga - kaô - heitor vallim - carolina arbex - camila ugino - brunner guimaraes - andre ryuji

photographs: bruno novaes 
[Oficina Oito - São Paulo - August 2021]

A relational and collaborative space for artistic-educational practices. The make-believe school happens through the collection, creation, and experience of documents, drawings, texts, and practices that I have been producing from observation and insertion in different teaching and learning models.

A school of play. Playing at school. In this place that blurs the lines between reality and fiction, art and education, work and play, I think as if we were relearning to read, reinterpreting the world we live in, rediscovering the things that surround us, and rethinking the relationships we build. Imagining new schools for the present, this first edition of the make-believe school presents itself as a place for artistic and educational practices, an invitation to encounter and to experience.

Thinking about the desire and need to accomplish-do-together, it goes hand in hand with different partners, establishes itself in backyards-garages-backyards and is an award-winning project made possible by ProAC LAB 2020. Carpentry class: The first activity of the program took place in the formation of a group that went through a module of seven meetings to think, discuss, design and materialize the furniture for the make-believe school. Thinking about new schools for our time, the people who participated in this workshop collectively developed different theoretical and practical activities to make the pieces that make up the school in this edition.





Jogos no Museu_ Sobraprima no MAM


Pasolini Legge Pasolini, Poesia in forma di rosa
Label: RCA Italiana
Format: Vinyl, 7"
Country: Italy
Genre: Poetry
Year: 1962

.... 





Support Cart for the Activator Device

Product design
Furniture 
Nomadism



(...) 






Alain Robbe-Grillet

(...) 

 

Play Laboratory_Water and the City



(....)


Oficina Oito 
Makerspace, Brand, Furniture School 

Date

Ago 2019 ~ Fev 2021 

Function

Fernanda Tosta

(...) 


 

Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo


(...)

 

Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo

.... 
 

Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo

.... 

 




Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo

.... 



Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo
.... 

Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo
.... 



Conversadeiras



  1. Conversadeira is a metaphor, it is a meeting in sculpture.

    When used, it generates a type of artistic proposition that happens between its participants through words - speech and listening. It provides an experience of space that distances us from the common state, bringing us closer to understand things, others and ourselves.

    To talk you need to know how to listen, it's about knowing how to be in the place, more than ever.

    The Conversadeira Encruzilhada is the result of the conversation and collective construction of the woodworking workshop held in BH in Complex Alto Vera Cruz in the Favela Hacklab - project in 2019.


Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship 

MAM - Museum of Modern Art - São Paulo
.... 



Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo

.... 


Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo
.... 


Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo
(...) 



Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo

(...) 



Sobraprima
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo
(...) 



 

Horta Modular 
Game, Workshops, Participatory Methodologies

Date

Jan 2025 ~ Sep 2025 In development

Function

Fernanda Tosta

Sponsorship

MAM - Museum of Modern Art - São Paulo



(...)